The player does not need to activate a node to pass by it. When moving about the Sphere Grid, the character may move one node forward for each S.LV they have. The amount of AP needed to generate Sphere Levels increases progressively until the character has acquired 101 S.LV, after which an additional Sphere Level will always require 22,000 AP. When enough AP is earned, the character gains a Sphere Level ("S.Lv"). Tidus with two Sphere Levels in Final Fantasy X HD Remaster. If the player defeats the enemy using an aeon, then Yuna will be treated as having taken a turn even if she only summoned. Characters who are switched out during their first turn, KO'd, or petrified at the end of the battle will not gain AP.
#Expert sphere grid full
To unlock either trophy/achievement, the player must have every node, including empty nodes, active with either a stat boost or an ability.Īt the end of each battle every party member that took at least one full turn earns AP. Expert: Offered in the International, PAL and HD Remaster versions, this version has 805 nodes with 85 unremovable nodes and 720 manipulable nodes.Ĭompleting a character's Sphere Grid in the Final Fantasy X HD Remaster version unlocks the Sphere Master trophy/achievement, while completing all characters' individual Sphere Grids unlocks the Perfect Sphere Master trophy/achievement.Standard: Offered in the International, PAL and HD Remaster versions, this version has 860 nodes, with 85 unremovable nodes and 775 manipulable nodes.Regular: Offered in the original Japanese and North American versions, this version has 828 nodes with 77 unremovable nodes and 751 manipulable nodes.In the " Beyond Final Fantasy" feature included with the PAL and International versions, Director Yoshinori Kitase explains that the Sphere Grid offers an interactive means of increasing characters' attributes so players can observe their development firsthand.Īcross official versions, there are three types of Sphere Grids: The name refers to both the grid's design and to the use of spheres to activate the nodes. It is a roughly circular grid of interconnected nodes arranged in smaller circular clusters containing the abilities and special skills player characters can learn. Sphere Board) is the ability and character development system in Final Fantasy X. The Sphere Grid ( スフィア盤, Sufia Ban ?, lit. This feat is not possible on the Expert Grid thanks to having fewer nodes, but neither is it necessary.Diagram of the International / PAL / HD version of the Normal Sphere Grid. Ultimately, this means that it's possible to maximize the important combat stats whilst also reaching 99,999 Max HP with enough grinding and sphere collecting. One point that might sway people is that the Standard Grid has more nodes overall. Being able to pick up the basic black and white magic spells on multiple characters is also quite the boon. Specific advantages that the Expert Grid has over the Standard Grid are the very early availability of Lancet for every party member, which is especially good for mages who need MP, and access to Steal and Use as early the acquisition of your first Level One Key Sphere. Even when taking into account stat maximization, both grids will do for beating the hardest superbosses in the game. While the Standard Grid will do the job just fine, using the Expert Grid is a great idea for those who want to experiment a bit with their characters and builds.
![expert sphere grid expert sphere grid](https://bookboundpolyglot.files.wordpress.com/2016/02/ssgosg.gif)
It's more than possible to beat the game using either grid.